Pre-College Game Programming

  • Gaming, Engineering, Computer programming, Mathematics, Science
Jul 05 2022
Jul 29 2022


07/05/2022 - 07/29/2022 Registration closed

Pre-College Game Programming
  • Sun 
  • Mon9:30 am - 4:30 pm (PST)
  • Tue9:30 am - 4:30 pm (PST)
  • Wed9:30 am - 4:30 pm (PST)
  • Thu9:30 am - 4:30 pm (PST)
  • Fri9:30 am - 4:30 pm (PST)
  • Sat 

Registration period

Registration for this schedule starts on 11/01/2021


Participants must be 16 years to 19 years old when the program starts.

Online location



Programming software for today's gamers requires a deep understanding of computer science, advanced mathematics, and physics. During this four-week program, you will get to experience what life is like for DigiPen college students who are working to complete their Bachelor of Science in Computer Science. 

The Pre-College students in this track will take three (3) core academic classes plus the game project lab that involves all of the students from all of the Pre-College tracks to work together to complete a game:

  • CS: Applied Computer Science for Games
  • MAT: Applied Math for Games (with Lab)
  • PHY: Applied Physics for Games (with Lab)
  • GAM: Game Project Lab


  • There is no requirement for you to have any prior computer science knowledge but applicants are expected to have successfully completed Algebra 2.
  • Participants must be entering their Junior or Senior year of high school, or have graduated high school within the last 18 months. 


  • Each day, students will take 2 academic courses in the morning, plus the game project studio in the afternoons.

Technical Requirements:

Students must have access to a computer as well as additional hardware and software. Some programs or courses may indicate additional technology requirements, and not all programs are Mac compatible.

  • Windows PC or Mac computer
  • Display with a minimum resolution of 1024 x 768. While it is not mandatory, it is recommended to have a second monitor connected to the computer to extend the desktop. This allows the student to more easily follow what the instructor is demonstrating while concurrently being able to see the software environment that the student is working within.
  • Headset with microphone
  • Three-button mouse
  • Broadband internet connection
  • Current, major internet browser (Chrome, Firefox)
  • The latest version of Adobe Reader
  • Printer

Registration closed.